# Host: HID Controller > **Example source:** `examples/host/hid_controller` A USB host example that reads a USB game controller / gamepad (a HID device) and prints its inputs over the debug UART. ## What it does - Enumerates HID devices (`CFG_TUH_HID`) and, on mount, prints the device's VID/PID. - Decodes reports from explicitly supported controllers — Sony DualShock 4 and a few compatible PS4 pads (Hori FC4, Hori PS4 Mini, ASW GG xrd) — printing the joystick axes (x, y, z, rz), D-pad direction, and pressed buttons (Square/Cross/Circle/Triangle, L1/R1/L2/R2, Share/Option/L3/R3, PS, touchpad click). Output is only printed when the report changes meaningfully. - Sends a periodic rumble output report back to the DualShock 4, with the motor intensities driven by the L2/R2 analog triggers. - Blinks the board LED once per second. Note: events are only shown for the explicitly supported controllers above; other HID devices enumerate but their reports are not decoded. ## Requirements The board must support USB host mode (provide VBUS to the connected device); some boards need an external USB-A port / host adapter. ## Configuration Notable `tusb_config.h` settings: ```c #define CFG_TUH_ENABLED 1 #define CFG_TUH_HUB 0 #define CFG_TUH_DEVICE_MAX (3*CFG_TUH_HUB + 1) #define CFG_TUH_HID (3*CFG_TUH_DEVICE_MAX) #define CFG_TUH_HID_EP_BUFSIZE 64 ``` ## Building CMake: ```bash mkdir build && cd build cmake -DBOARD=raspberry_pi_pico .. cmake --build . ``` Make: ```bash make BOARD=raspberry_pi_pico all ``` ## How to use Plug a supported USB game controller (e.g. a Sony DualShock 4) into the board's USB host port. Move the sticks and press buttons — the changes are printed on the debug UART, and squeezing the L2/R2 triggers makes the controller rumble.